[Source Code]

[Source Code]


é para quem ta reclamando q os hack n abre 
agr vcs irão fazer o hack e parar de reclamar :P

Life Taker:
void cBase::Lifetaker(int Status)
{
if(Status)
{
if(Tools.ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(50);
Msg.Writeuint8(1); 
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1); 
Msg.Writeuint8(1);
Msg.Writeuint8(27);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
LT = 0;
}
else
{
g_LTClient = *(CLTClient**)dwLTClient;
g_CommonLT = g_LTClient->Common();
return;
}
}
}



GodMode:
void GodMod(LPDIRECT3DDEVICE9 pDevice )
{
if((*(BYTE *)GameStatus == 1) && GodMod)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg; 
Msg.Writeuint64 (135);
Msg.Writeuint64 (0);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}


Server Crash (Não é a mesma coisa do Room Crasher, Server Crasher, derruba a sala na hora, e faz os jogadores voltarem ao Lobby.):
void CBase::DoServerCrash(int Value)
{
if (Value ==0)
return;

CAutoMessage Msg;
Msg.Writeuint8(104);
if(GetAsyncKeyState(0x4C) & 1){
Msg.WriteWString((wchar_t*) L"Come get some come get some come get some come get some ");
}
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}


Instant Respawn:
void InstantRespawn(LPDIRECT3DDEVICE9 pDevice )
{
if((*(BYTE *)GameStatus == 1) && respawn)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(113);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
keybd_event(0x33,0,0,0);

}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}


Chams:
{ #define charbody m==char Stridenum[44];
unsigned int m_Stride;
unsigned int NumVertices;
unsigned int primCount;
int Stridelogger = false;
int stri = 0;
int numvert = 0;
int primcnt = 0;



CD3DFont *pD3DFont;

LPDIRECT3DTEXTURE9 texRed;
LPDIRECT3DTEXTURE9 texBlue;
LPDIRECT3DTEXTURE9 texYellow;
LPDIRECT3DTEXTURE9 texGreen;
LPDIRECT3DTEXTURE9 texWhite;
LPDIRECT3DTEXTURE9 texAqua;
//LPDIRECT3DTEXTURE9 texDarkBlue;
//LPDIRECT3DTEXTURE9 texPink;
//LPDIRECT3DTEXTURE9 texOrange;
LPDIRECT3DTEXTURE9 texPurple;
const BYTE bRed[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bBlue[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
};

const BYTE bGreen[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
};
const BYTE bYellow[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bAqua[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x00, 0x00
};
const BYTE bPurple[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0xFF, 0x00
};
.r{}
const BYTE bWhite[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x00
};

#define D3DHOOK_TEXTURES
HRESULT CD3DManager::Initialize()
{
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);

pD3DFont = new CD3DFont("Comic Sans MS", 12);
pD3DFont->InitDeviceObjects(m_pD3Ddev);
pD3DFont->RestoreDeviceObjects();
return S_OK;
}


HRESULT CD3DManager::PreReset()
{

return S_OK;
}


HRESULT CD3DManager::PostReset()
{
return S_OK;
}

HRESULT CD3DManager::Release()
{
delete pD3DFont;
texRed->Release();
texBlue->Release();
texGreen->Release();
texWhite->Release();
texAqua->Release();
texYellow->Release();
texPurple->Release();
return S_OK;
}




in DIP
-------

if(GetAsyncKeyState(VK_F1)&1)
{
Stridelogger=!Stridelogger;
}

if(Stridelogger)
{
if(GetAsyncKeyState(VK_NUMPAD7)&1)stri ;
if(GetAsyncKeyState(VK_NUMPAD1)&1)stri--;
if(GetAsyncKeyState(VK_NUMPAD8)&1)numvert ;
if(GetAsyncKeyState(VK_NUMPAD2)&1)numvert--;
if(GetAsyncKeyState(VK_NUMPAD9)&1)primcnt ;
if(GetAsyncKeyState(VK_NUMPAD3)&1)primcnt--;
}

if(m_Stride == stri)
{
m_pD3Ddev->SetTexture(0,texRed);
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,
MinVertexIndex, NumVertices, startIndex, primCount);
}

if(NumVertices == numvert)
{
m_pD3Ddev->SetTexture(0,texBlue);
return m_pD3Ddev->DrawIndexedPrimitive
(Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
}

if(primCount == primcnt)
{
m_pD3Ddev->SetTexture(0,texGreen);
return m_pD3Ddev->DrawIndexedPrimitive (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
}

if(GetAsyncKeyState(VK_NUMPAD0)&1)
{
stri=0;
numvert=0;
primcnt=0;
}

if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
add_log("Player Stride:%i",stri);
}

if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
add_log("Stride:%i",stri);
add_log("NumVertices:%i",numvert);
add_log("primCount:%i",primcnt);
}


Elite Kick:
void EliteVoteKick(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && Elite)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(206);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}

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